ALL CONTENT SUBJECT TO CHANGES
Huntsman
Spec Bonuses
Skills Gained Through Specialization
• Scourging Blow
• Barrage*
*Range Attack Distance Maxed at 30m*
*Able to perform inductions while moving*
*No pentalty to hit chance on movement*
Additional Skills, and Buffs:
• Impact Arrows - Buff
5 Tiers – Max- 5% Ranged damage
• Quick Draw - Buff
5 Tiers - Max -20% bow inductions
• Strong Draw – Buff
5 Tiers - Max +20% Damage Penetrating Shot Damage
• Quick Shot Focus – Buff
5 Tiers - Max +20% bonus focus from Quick Shot application
chance
• Split Shot - Skill
4 Tiers - Max +3 Split shot max targets
• Barbed Fury - Buff
5 Tiers: Max +20% Hunter damage over time
• Pathfinder - Buff
5 Tiers: Max +10% Find the Path Movement Speed
• Precision - Buff
Precision stance generates 3 focus every 5 seconds
• Blood Arrow - Skill
2nd Tier generates 6% max moral on critical
• Exsanguinate - Skill
3 Tiers: Max 60% proc chance to bleed
• Improved Intent Concentration - Skill
-30seconds CD
• Strength of Earth - Skill
• Shot Through the Heart - Buff
Mercy and heartseeker deal additional damage to bleeding
targets
• Volley - Buff
5 Tiers - Max 15% chance of removing induction. Expires if
out of combat for 9sec
• Bow of the Righteous - Buff
Returns % of power on skill use
• Rapid Fire – Skill (Capstone)*
Focus bow skills have no focus cost or requirements. 10 sec
duration. 1:30 cd
Set Bonuses
Tier 1 - Resolute Aim – +20% Induction movement speed
improvement
Tier 2 - Fleetness - 10% chance to trigger
Tier 3 - Barbed hindrance – +30% Improved Barbed Arrow
Damage
Tier 4 - Swift Recovery – -25% Barbed Arrow Split shot
induction
Tier 5 - Earthborn – +1 Focus & moral gain when using
Strength of Earth
Tier 6 - Improved Fleetness* - 10% chance to trigger
Tier 7 - Intensified Fire – +184 Stacking physical mastery
when using Rapid Fire for every attack
Traits of Special Mention
Bowmaster
Spec Bonuses
Skills Gained Through Specialization
Pinning Shot*
*Range Attack Distance Maxed at 40m*
*On damage, chance of reduced induction and improved
attack speed for swift bow*Additional Skills, and Buffs:
•
Heart Seeker – Skill
o 2 Tiers. First unlocks HS, second deals additional
damage to CCed targets.
•
True Shot – Buff
o 5 Tiers - Max -10%Mitigation Penetration
•
Critical Eye - Buff
o 5 Tiers- Max +5% Critical Rating
•
Press Onward – Skill
•
Swift and True – Buff
o 5 Tiers - Max +30% Swift Bow Damage, QS has 20%
chance to: -100% Swift bow induction
•
Fast Draw – Buff
o 5 Tiers -% bow induction
•
Perseverance – Buff
o 3 Tiers Press Onward Heal/Power buff
•
Quick Escape – Buff
o Low Cut 3 second root, 4 second No focus loss on
movement
•
Deadly Precision – Buff
o Critical hit generates +1 focus
•
Strength – Buff
o 2 Tiers – Max +20% Strength Stance Damage Buff
•
Draw Weight – Buff
o 5 tiers – Max +10% Induction Bow Damage
•
Rain of Arrows – Skill
o 2 Tiers – Max +2% Critical Chance +10% Critical
Multiplier
•
Hail of Arrows – Buff
o 2 tiers – Max on crit +100% chance to reset Rain of
Arrows
•
Mercy Kill
o 5 Tiers – Max +30% Merciful Shot Critical Multiplier
•
Burn Hot – Skill
o 2 Tiers - Max +20% damage -30second cooldown
-50% power cost
•
Bodkin Arrows – Buff
o 5 Tiers – Max -10% Mitigation Bypass
•
In for the Kill – Buff
o Heart Seeker applies moderate bleed and -50%
target incoming healing for 8 sec
•
Upshot – Skill (Capstone)*
For every point of focus used, this skill does additional
damage. 45 seconds cooldown
Set Bonuses
Tier 1 - Needful Haste Increase – +15% Proc chance
increase.
Tier 2 - Shoot to Kill – +10% Increased Damage
Tier 3 - Archer’s Mark – On hit: 20% Chance to apply crit
defence debuff on enemies. -184cd for 10sec
Tier 4 - Crit Magnitude – +10% Improved Crit damage on
all bow skills
Tier 5 - Swift Mercy - Reduced focus cost & useable at
70% health.
Tier 6 - Hidden Stalker - +8 stealth level & +50% critical
chance when camouflaged.
Tier 7 - Marksman - 2s upshot & heart seeker cool down
reduction on crit & 4s on devastate.
Traits of Special Mention
Trapper of Foes
Spec Bonuses
Skills Gained Through Specialization
• Lingering Wound*
• Decoy*
*Range Attack Distance Maxed at 30m*
Additional Skills, and Buffs:
• Tripwire - Skill
5 second knockdown 5 second knockout. 45 second
cooldown. 1 minute duration on trap
• Natural Extracts - Buff
5 Tiers - Max +25% DoT damage
• Survival Gear - Buff
5 Tiers - Max +5% Tac/Phy Mitigation
• Combat Traps - Buff
5 Tiers – Max -15second all trap cd. +50% trap damage
• Elusive - Buff
5 Tiers - Max +5% partial Evade chance
• Rain of Thorns - Skill
4 Tiers - +40% Rain of Thorns damage
• Explosive Powder - Buff
5 Tiers – +20% Decoy & Explosive Arrow damage
• Endurance – Buff
2 Tiers - Max +646 improved stance BPE on endurance
• Wounded Prey - Buff
Additional damage from Merciful Shot. Dmg stacks with
each use of lingering wound. DoT removed on use.
• Complex Mechanisms – Buff
5 Tiers – Max -10% Trap Resistance Peneration.
• Advanced Placement – Buff
+10 trap max range. Changes traps to ranged,
ground-targeted skills
• Piercing Trap – Skill*
• Armor Rend – Buff
5 Tiers – Pen Shot applies debuff
• Improved Distracting Shot - Buff
2 Tiers - -30 sec & - 60 sec cooldown. +5sec grace period
• The One Trap – Skill (Capstone)*
Set Bonuses
Tier 1 - Deadly Decoy – Deadly decoy explodes damaging
all enemies after 5sec
Tier 2 - Triple Trap – Set Trap becomes Triple Trap.
Placing 3 traps instead of one & additional moral
recovery/damage buff/crit buff to certain skills.
Tier 3 - Master Trapper –
Set trap:+15% incoming damage debuff
Snakebite trap: Restore morale for all those who hit
target
Deadly decoy: +10% incoming critical chance debuff
Tier 4 - Strong Intimidation – +5 fear duration -5% fear resist
Tier 5 - Heightened Senses –On all skills targeted at you on
evade/partial evade: -5 all traps cd, +6 stealth detect, +5%
evade chance
Tier 6 - Purge Poison – Effects entire fellowship
Tier 7 - Sturdy Traps – Trap Grace Period Improvement
Traits of Special Mention
Skills
Normal Skills
• Barbed Arrow – Lvl 4
• Swift Bow – Lvl 10
• Cry of the Hunter – Lvl 20
• Bard’s Arrow – Lvl 22
• Improved Swift Bow – Lvl 54
• Penetrating Shot
• Improved penetrating shot
• Quick Shot
• Improved Quick Shot
• Merciful Shot
• Improved Merciful Shot
• Distracting Shot
• Dazing Blow
• Improved Dazing Blow
• Blindside
• Low Cut
• Set Trap
• Purge Poison
• Focus
• Improved Focus
• Intent Concentration
• Passage of Nature/Shadow/Foes
• Bright Campfire
• Camouflage
• Beneath Notice
• Improved beneath notice
• Find the Path
• Desperate Flight
• Return to Camp
• All normal travel skills. (NOTE - Travel Ration Requirement
is Removed)
Skill Changes
• Stances: See below for full explanation
• Burn Hot: Receives cooldown reduction and duration
increased based on trait line
• Bright campfire: +5 stealth detection
• Cry of the hunter: Granted at level 20, no longer stuns,
still bubbles for 30 sec with knockback protection, increase
run speed by 10%, breaks all CC on hunter
• Press Onward: 2m cooldown (30s with legacy)
• Bard’s arrow: No longer a trait and is automatically given
to you. Adds 1 focus, 30s cooldown
Stances now provide a 10 second buff when selected in
addition to ongoing buffs
Precision
• +1032 Finesse rating / 10 Seconds
• 1 Focus 5 Sec
• % Critical Multiplier
Strength
• +1717 Critical Rating / 10 Seconds
• 10% Ranged Damage
Endurance
• +10% Evade Rating / 10 Seconds
• +1030 BPE
• -% Power Use
• Gives Chance of Heal on Quick Shot
New Skills
• Lingering wound - ToF: Ranged attack, bleeds every 2s
for 8s, 3 sec cooldown. Damage tiers up for every extra use
• Explosive arrow - ToF: Heavy fire damage to all enemies
around target; 2110 - 2714 damage at 85, 30 sec cooldown.
5m Radius
• Piercing trap - ToF: 1 min cooldown,On any damage reflect
effect +721-1024 morale, causes bleed every 2 seconds for 20 seconds and -30% run speed slow
• Decoy - ToF: Draws attention of nearby foes(gains agro)
lasts 1 min or until destroyed, 1 min cooldown
• The one trap - ToF: Places a trap, heavy initial damage,
bleeds, and slows. 1 min cooldown
• Pinning shot - BM: Does damage, 5s root, cost 3 focus,
8s cooldown
• Upshot - BM: No induction heart seeker like attack. Does
more damage per focus consumed
• Exsanguinate - HM: Blood arrow has chance to unlock,
heavy bleed (Ini Dmg 545 & DoT 545 per 2 secs, for 10s) 45s
cooldown
• Barrage - HM: Damages, does increased damage through
repeated use. Cost 3 focus 3s cooldown
• Rapid Fire - HM: For 10s focus bow skills cost no focus,
1m 30s cooldown
Legacy Changes Ranged Major
- Changes not yet confirmed.
Ranged Minor
- Endurance Quick Shot Threat Down - Could see changes to
- this as a result of threat being reworked but not yet confirmed
- Induction Bow Threat Down - Could see changes to this as a
- result of threat being reworked but not yet confirmed.
- Focus Bow Threat Down - Could see changes to this as a
- result of threat being reworked but not yet confirmed.
Main-Hand Major
- Needful Haste Duration - Chances are this will change as
- this is now a trait.
Main-Hand Minor
- Agile Rejoinder Heal Chance - Gone
- + % Merciful Shot Critical Multiplier - New
- (replaces Agile Rejoinder)
- + % Strength Stance Damage - New
- Swift stroke parry and evade skill is removed