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Ulthanfric
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re: Glittering Caves - Side Quests Guide

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Cave In
Does not appear to be active for solo
Bombs and Bats
Does not appear to be active for solo

Stalactites Over the Bridge
Basics
Behind the main defence area on the west side (Gamling), back up the ramp is a ballista (you probably passed it on the way in). You need to protect Gamling and the supplies from extra mobs running up the center as he fires the ballista. The distance and the number of mobs makes this relatively easy, but poor positioning can cause merit loss. Luckily, even a poor performance on this quest (significant supply loss, soldiers and Commander dead) will still net silver.

Tips

  • There are 3 signal flags that can be used to direct Gamling to fire the Ballista
  • For the most part, stay in the center by the supplies and AE DPS as much as possible
  • Don’t stay near Gamling, pretty much all the mobs except for a select few come through the center and will quickly overwhelm your soldiers there.
  • On the flip side, don’t leave Gamling alone the whole time because mobs will backdoor and destroy barricades / Ballista for even worse merit loss, and/or make it take longer
  • Use haste/damage buffs on the center area to keep mobs burning down.


Spider Assault
Basics
In the central area off to the west side, there is a huge crystal near a tunnel covered in spider webbing. For this quest you need to stop the waves of spiders from reaching the crystal and adding webbing, free Rohirrim soldiers from the cocoons, and kill the spider queen at the end of the tunnel. Given the relatively weak NPC defenders at this location, coupled with the high HP spiders, this can be a difficult quest to complete solo.

Tips

  • The quickest way to a good completion is to just push in towards the spider queen. Completing it early seems to give you credit for the unlaunched waves, which is good.
  • As soon as the quest starts, push down the spider tunnel until you hit the first wave. DPS them down as much as possible, then keep moving forward, don't worry about actually killing them
  • As the waves increase to 3 spiders, switch to AE DPS as you move forward.
  • The spider queen is very weak and goes down quite quickly, she has two defenders but they are not agro linked and can be pulled solo.
  • This strategy is quick, and has a relatively good payout, but can be extremely risky. If you don’t do enough DPS, your NPCs will not be able to stop the spiders before they web and the 25% to major merit loss happens pretty quickly.
  • Ignore the Rohirrim in cocoons unless you’re duo. There’s only about a 10-20% chance for them to be in there and it takes way to long
  • Alternatively, you can wait just inside the spider tunnel, burn down each wave, then traverse through the tunnel, open the cocoons then kill the boss. This is safer, but keeps you away from the main battle far longer, for (unless they fixed the bug) a minor reward increase. It's also possible to fail if you take too long and the main battle ends.


Civilian Defense
Basics
This quest takes place just to the east and south of the large group of non-interactive NPCs in the starting area. Down a ramp there will be 2 barricades that form a secondary line from the main battle. For this quest you need to hold these barricades against trolls and Orcs that are coming up to kill the civilians. This is a relatively easy quest with a very limited defensive scope and easy number of mobs.

Tips

  • Just stay at the barricade and DPS things down
  • There was a bug in beta where you could fail or lose merit for killing trolls too quickly, not sure if that’s still around


Preparing the Charge
Basics
North of the starting area (with the civilians) there is a tunnel that’s blocked by multiple barricades. Once you receive this side quest, you can access the tunnel and then need to start destroying enemy barricades, traps and debris while fighting off Orc invaders. 

Tips

  • If you have an engineer spec, make sure to have it active as most of the quest involves disarming things
  • Watch for the tripwires, they’re rather difficult to see and hitting them causes merit loss
  • The quest is on a fixed timer, so make sure you clear the 3 bosses before it ends, for best results, kill 2 bosses, then remove traps, making sure you leave enough time for the final fight


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Ulthanfric
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re: Glittering Caves - Side Quests Guide

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The 2 side quests we can get from western side of the caves both come from the same path, so grab 2 barricades ( one near where we enter the instance, other a bit ahead when we go down) and block that path with both, there's plenty of time since npcs seem to handle mobs quite easily. Next dismantle the 2 barricades in front of mobs and place them after the 2 already set up, with this and decent dps mobs don't even reach the npcs, tried it with Kitti and was a faceroll.


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