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  1. ALL CONTENT SUBJECT TO CHANGES
    Huntsman
    Spec Bonuses
    Skills Gained Through Specialization
    • Scourging Blow
    • Barrage*
    *Range Attack Distance Maxed at 30m*
    *Able to perform inductions while moving*
    *No pentalty to hit chance on movement*
    Additional Skills, and Buffs:
    Impact Arrows - Buff
    5 Tiers – Max- 5% Ranged damage
    Quick Draw - Buff
    5 Tiers - Max -20% bow inductions
    Strong Draw – Buff
    5 Tiers - Max +20% Damage Penetrating Shot Damage
    Quick Shot Focus – Buff
    5 Tiers - Max +20% bonus focus from Quick Shot application
    chance
    Split Shot - Skill
    4 Tiers - Max +3 Split shot max targets
    Barbed Fury - Buff
    5 Tiers: Max +20% Hunter damage over time
    Pathfinder - Buff
    5 Tiers: Max +10% Find the Path Movement Speed
    Precision - Buff
    Precision stance generates 3 focus every 5 seconds
    Blood Arrow - Skill
    2nd Tier generates 6% max moral on critical
    Exsanguinate - Skill
    3 Tiers: Max 60% proc chance to bleed
    Improved Intent Concentration - Skill
             -30seconds CD
    Strength of Earth - Skill
    Shot Through the Heart - Buff
            Mercy and heartseeker deal additional damage to bleeding
    targets
    Volley - Buff
    5 Tiers - Max 15% chance of removing induction. Expires if
    out of combat for 9sec
    Bow of the Righteous - Buff
    Returns % of power on skill use
    Rapid Fire – Skill (Capstone)*
            Focus bow skills have no focus cost or requirements. 10 sec
    duration. 1:30 cd
    Set Bonuses
    Tier 1 - Resolute Aim – +20% Induction movement speed
    improvement

    Tier 2 - Fleetness - 10% chance to trigger

    Tier 3 - Barbed hindrance – +30% Improved Barbed Arrow
    Damage

    Tier 4 - Swift Recovery – -25% Barbed Arrow  Split shot
    induction

    Tier 5 - Earthborn – +1 Focus & moral gain when using
    Strength of Earth

    Tier 6 - Improved Fleetness* - 10% chance to trigger

    Tier 7 - Intensified Fire – +184 Stacking physical mastery
    when using Rapid Fire for every attack
    Traits of Special Mention


    Bowmaster
    Spec Bonuses
    Skills Gained Through Specialization
    Pinning Shot*

    *Range Attack Distance Maxed at 40m*

    *On damage, chance of reduced induction and improved
    attack speed for swift bow*

    Additional Skills, and Buffs:
    Heart Seeker – Skill
    o 2 Tiers. First unlocks HS, second deals additional
    damage to CCed targets.
    True Shot – Buff
    o 5 Tiers - Max -10%Mitigation Penetration
    Critical Eye - Buff
    o 5 Tiers- Max +5% Critical Rating
    Press Onward – Skill

    Swift and True – Buff
    o 5 Tiers - Max +30% Swift Bow Damage, QS has 20%
    chance to: -100% Swift bow induction
    Fast Draw – Buff
    o 5 Tiers -% bow induction
    Perseverance – Buff
    o 3 Tiers Press Onward Heal/Power buff
    Quick Escape – Buff
    o Low Cut 3 second root, 4 second No focus loss on
    movement
    Deadly Precision – Buff
    o Critical hit generates +1 focus
    Strength – Buff
    o 2 Tiers – Max +20% Strength Stance Damage Buff
    Draw Weight – Buff
    o 5 tiers – Max +10% Induction Bow Damage
    Rain of Arrows – Skill
    o 2 Tiers – Max +2% Critical Chance +10% Critical
    Multiplier
    Hail of Arrows – Buff
    o 2 tiers – Max on crit +100% chance to reset Rain of
    Arrows
    Mercy Kill
    o 5 Tiers – Max +30% Merciful Shot Critical Multiplier
    Burn Hot – Skill
    o 2 Tiers - Max +20% damage -30second cooldown
    -50% power cost
    Bodkin Arrows – Buff
    o 5 Tiers – Max -10% Mitigation Bypass
    In for the Kill – Buff
    o Heart Seeker applies moderate bleed and -50%
    target incoming healing for 8 sec
    Upshot – Skill (Capstone)*
            For every point of focus used, this skill does additional
    damage. 45 seconds cooldown

    Set Bonuses
    Tier 1 - Needful Haste Increase – +15% Proc chance
    increase.

    Tier 2 - Shoot to Kill – +10% Increased Damage

    Tier 3 - Archer’s Mark – On hit: 20% Chance to apply crit
    defence debuff on enemies. -184cd for 10sec

    Tier 4 - Crit Magnitude – +10% Improved Crit damage on
    all bow skills

    Tier 5 - Swift Mercy - Reduced focus cost & useable at
    70% health.

    Tier 6 - Hidden Stalker - +8 stealth level & +50% critical
    chance when camouflaged.

    Tier 7 - Marksman - 2s upshot & heart seeker cool down
    reduction on crit & 4s on devastate.
    Traits of Special Mention
    Trapper of Foes
    Spec Bonuses
    Skills Gained Through Specialization
    • Lingering Wound*
    • Decoy*
    *Range Attack Distance Maxed at 30m*

    Additional Skills, and Buffs:
    Tripwire - Skill
            5 second knockdown 5 second knockout. 45 second
    cooldown. 1 minute duration on trap
    Natural Extracts - Buff
    5 Tiers - Max +25% DoT damage
    Survival Gear - Buff
    5 Tiers - Max +5% Tac/Phy Mitigation
    Combat Traps - Buff
    5 Tiers – Max -15second all trap cd. +50% trap damage
    Elusive - Buff
    5 Tiers - Max +5% partial Evade chance
    Rain of Thorns - Skill
            4 Tiers - +40% Rain of Thorns damage
    Explosive Powder - Buff
    5 Tiers – +20% Decoy & Explosive Arrow damage
    Endurance – Buff
    2 Tiers - Max +646 improved stance BPE on endurance
    Wounded Prey - Buff
    Additional damage from Merciful Shot. Dmg stacks with
    each use of lingering wound. DoT removed on use.
    Complex Mechanisms – Buff
    5 Tiers – Max -10% Trap Resistance Peneration.
    Advanced Placement – Buff
    +10 trap max range. Changes traps to ranged,
    ground-targeted skills
    Piercing Trap – Skill*
    Armor Rend – Buff
    5 Tiers – Pen Shot applies debuff
    Improved Distracting Shot - Buff
    2 Tiers - -30 sec & - 60 sec cooldown. +5sec grace period
    The One Trap – Skill (Capstone)*

    Set Bonuses
    Tier 1 - Deadly Decoy – Deadly decoy explodes damaging
    all enemies after 5sec

    Tier 2 - Triple Trap – Set Trap becomes Triple Trap.
    Placing 3 traps instead of one & additional moral
    recovery/damage buff/crit buff to certain skills. 

    Tier 3 - Master Trapper
               Set trap:+15% incoming damage debuff
               Snakebite trap: Restore morale for all those who hit
    target
               Deadly decoy: +10% incoming critical chance debuff

    Tier 4 - Strong Intimidation – +5 fear duration -5% fear resist

    Tier 5 - Heightened Senses –On all skills targeted at you on
    evade/partial evade: -5 all traps cd, +6 stealth detect, +5%
    evade chance
    Tier 6 - Purge Poison – Effects entire fellowship

    Tier 7 - Sturdy Traps – Trap Grace Period Improvement

    Traits of Special Mention

    Skills
    Normal Skills
    • Barbed Arrow – Lvl 4
    • Swift Bow – Lvl 10
    • Cry of the Hunter – Lvl 20
    • Bard’s Arrow – Lvl 22
    • Improved Swift Bow – Lvl 54
    • Penetrating Shot
    • Improved penetrating shot
    • Quick Shot
    • Improved Quick Shot
    • Merciful Shot
    • Improved Merciful Shot
    • Distracting Shot
    • Dazing Blow
    • Improved Dazing Blow
    • Blindside
    • Low Cut
    • Set Trap
    • Purge Poison
    • Focus
    • Improved Focus
    • Intent Concentration
    • Passage of Nature/Shadow/Foes
    • Bright Campfire
    • Camouflage
    • Beneath Notice
    • Improved beneath notice
    • Find the Path
    • Desperate Flight
    • Return to Camp
    • All normal travel skills. (NOTE - Travel Ration Requirement
    is Removed)
    Skill Changes
    • Stances: See below for full explanation
    • Burn Hot: Receives cooldown reduction and duration
    increased based on trait line
    • Bright campfire: +5 stealth detection
    • Cry of the hunter: Granted at level 20, no longer stuns,
    still bubbles for 30 sec with knockback protection, increase
    run speed by 10%, breaks all CC on hunter
    • Press Onward: 2m cooldown (30s with legacy)
    • Bard’s arrow: No longer a trait and is automatically given
    to you. Adds 1 focus, 30s cooldown

    Stances now provide a 10 second buff when selected in
    addition to ongoing buffs
    Precision
    • +1032 Finesse rating / 10 Seconds
    • 1 Focus 5 Sec
    • % Critical Multiplier

    Strength
    • +1717 Critical Rating / 10 Seconds
    • 10% Ranged Damage

    Endurance
    • +10% Evade Rating / 10 Seconds
    • +1030 BPE
    • -% Power Use
    • Gives Chance of Heal on Quick Shot
    New Skills
    Lingering wound - ToF: Ranged attack, bleeds every 2s
    for 8s, 3 sec cooldown. Damage tiers up for every extra use
    Explosive arrow - ToF: Heavy fire damage to all enemies
    around target; 2110 - 2714 damage at 85, 30 sec cooldown.
    5m Radius
    Piercing trap - ToF: 1 min cooldown,On any damage reflect
    effect +721-1024 morale, causes bleed every 2 seconds for 20 seconds and -30% run speed slow
    Decoy - ToF: Draws attention of nearby foes(gains agro)
    lasts 1 min or until destroyed, 1 min cooldown
    The one trap - ToF: Places a trap, heavy initial damage,
    bleeds, and slows. 1 min cooldown
    Pinning shot - BM: Does damage, 5s root, cost 3 focus,
    8s cooldown
    Upshot - BM: No induction heart seeker like attack. Does
    more damage per focus consumed
    Exsanguinate - HM: Blood arrow has chance to unlock,
    heavy bleed (Ini Dmg 545 & DoT 545 per 2 secs, for 10s) 45s
    cooldown
    Barrage - HM: Damages, does increased damage through
    repeated use. Cost 3 focus 3s cooldown
    Rapid Fire - HM: For 10s focus bow skills cost no focus,
    1m 30s cooldown
    Legacy Changes
            Ranged Major
    • Changes not yet confirmed.
    Ranged Minor
    • Endurance Quick Shot Threat Down - Could see changes to
    • this as a result of threat being reworked but not yet confirmed
    • Induction Bow Threat Down - Could see changes to this as a
    • result of threat being reworked but not yet confirmed.
    • Focus Bow Threat Down - Could see changes to this as a
    • result of threat being reworked but not yet confirmed.
    Main-Hand Major
    • Needful Haste Duration - Chances are this will change as
    • this is now a trait.
    Main-Hand Minor
    • Agile Rejoinder Heal Chance - Gone
    • + % Merciful Shot Critical Multiplier - New
    • (replaces Agile Rejoinder)
    • + % Strength Stance Damage - New
    • Swift stroke parry and evade skill is removed



     


Last edited by Patriotpea on Mon Nov 11, 2013 2:44 pm; edited 4 times in total


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Nerglor
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tried to edit it cause it cuts off, but did not go through for me, so if anyone is willing to take up the task <3



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Patriotpea
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re: Hunters

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Bow Major

Name Min Max
Focus Bow critical multiplier +3% +25%
Focus Bow power cost -1% -10%
Induction Bow critical multiplier +3% +25%
Induction Bow power cost -1% -10%
Merciful Shot cooldown -1 -10
Quick Shot critical chance +1% +5%
Ranged Skill Evade Chance modifier -359 -511
Ranged Skill Block Change modifier -359 -511
Strength Quick Shot slow +1% +10%


Bow Minor

Name Min Max
Burn Hot damage +1% +10%
Distracting Shot cooldown -1 -15
Distracting Shot resistance penetration -860 -1260
Focus Bow threat down, rating 9 17
Heart Seeker damage +2% +20%
Hunter Damage Over Time +6% +50%
Induction Bow damage +1% +10%
Quick Shot damage +1% +10%
Ranged Evade rating +359 +511




Melee weapon Major

Name Min Max
AoE Skills Maximum Targets +1 +5
Beneath Notice cooldown -5 -120
Blindside critical rating +660 +1040
Find The Path movement speed +1% +6%
Improved Strength of the Earth morale regen +1% +40%
Melee critical multiplier +3% +25%
Needful Haste duration +1 +15
Precision Stance critical magnitude +1% +13%


Melee weapon Minor

Name Min Max
Desperate Flight cooldown -10 -600
Low Cut bleed chance +1% +50%
Melee Critical rating +264 +416
Merciful Shot critical multiplier +1% +10%
Power Restored by Deep Concentration +2% +30%
Press Onward cooldown -5 -90
Stealth Detection +1 +3
Strength Stance Damage +1% +10%


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Patriotpea
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»»Huntsman builds««

1. Blue Spec Red off-tree






2. Blue Spec Yellow off-tree






3. Blue Spec Double off-tree






»»Bowmaster builds««

1. Red Spec Blue off-tree






2. Red Spec Yellow off-tree






3. Red Spec Double off-tree






»»Trapper builds««

1. Yellow Spec Blue off-tree






2. Yellow Spec Red off-tree






3. Yellow Spec Double off-tree






Work in progress


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Patriotpea
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How playing the hunter feels like now.. /sigh



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Bethollind
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It really doesn't for me... prob have to delve into my traits and make better choices... am obviously doing something wrong. Am mainly blue traited with some red.

My minnie on the otherhand... gets the same adds down in at least 50% less time then my hunter...



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Hmm, you are blue lined but should still be hitting hard. Try redline and no other class can come close to our burst and sustained dps. Havent tried aoe since its bugged atm, can prob give most champs a run for their money once its fixed. 10k rain of arrows ftw Plus RoA is more OP now, less delay after each RoA=more dps. People are saying blueline is better dps, but redline 2 shotting a 50k warband on foot with 42.6k upshot and a 12k ps says otherwise. For Big battles, im just hitting qs and ps then the adds die. Attacking spawning waves, camo>swiftbow for 20k+, switch targs, upshot 1 shot then qs ps spam. Fully buffed, QS is all I hit before soldiers kill stuff. Thats why I trait for .6sec QS and QS focus chance and precision. Or RoA from camo is nice toi


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Changing stances gives buffs for 10s, it's pretty nice to amaze everyone with your great evading skills (endurance: +10% evade), crit rating (strength) and finesse (endurance)...

 

And I like blue more, I like jumping and running while DPSing... I soloed library that way.



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Tinudraen wrote:

Changing stances gives buffs for 10s, it's pretty nice to amaze everyone with your great evading skills (endurance: +10% evade), crit rating (strength) and finesse (endurance)...

 

And I like blue more, I like jumping and running while DPSing... I soloed library that way.

That was a tough job before the upgrade - with shooting while moving (including induction shots!) - this becomes a totally new and viable option...

2Bad it doesnt give any seals anymore... not that you can actually solo the challange but hey wink



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Redline now feels more like the old blueline. Not like the old redline..inductions were so slow. Between spamming lowcut in str or traited precision, focus loss while moving is little to none. Right now, there are few reasons to blueline for me. I much prefer yellow than blue tbh. Yellow is really nice atm. You get ranged stun/trip You can get 35% evade and 45% stance dancing(wish they let you turn a stance off rather than switching-shorter cd) I sparred a cappy and I just stood there and let him kill me(try to) and I practically evaded almost all the hits We have 15% incoming dmg debuff. If you play it right, you can get 30 seconds of 15% inc dmg debuff on a 45 sec cooldown The ability to boost our DoT damage by +95% is nice With the right spec you can get insta cast swiftbow that will hit for +45% increased damage everytime off cooldown while perma slowing your target and still having 3 dazes,a fear,a root and range stun The whole time your target is being bled


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Yes - was sparring Tin while she was yellow traited (i was red) - didnt stand a chance...

couldnt move and shoot - and when standing still she'd place traps and the like stunning me and damaging me...

might have gotten off one or 2 PS... then i was dead...

 



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Props for not using upshot to one shot. Lol what did her DoTs tick for? If only yellowline had full debuffs like -x% phys/tact damage -x% attack speed -x% crit def -x% phys/tact mit As effects attached to skills like quickshot,swiftbow,barb arrow,bards arrow,distracting shot etc.


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Bethollind
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Couldn't keep one-shotting her could i wink



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theres this stupid thing where I would spar a champ while redline

I would start off with a fully buffed upshot that can one shot the champ twice over.

But, he would stun me just as upshot fires. Upshot would consume all my focus(doesnt enter cd) but all damage would be negated since I got stunned.

Doesnt matter if the arrow hits, its always 100% damage negated.


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Bethollind wrote:
<p>Couldn't keep one-shotting her could i wink</p>


You're evil! And I interrupted you and stunned you, you wouldn't have had enough time to one-shot me.


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