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re: Helms Deep Champion changes indepth

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Martial Champion

Spec Bonuses
gain +20% max morale
on any damage: 10% chance to add 1 fervour (and more!)

Significant Set Bonuses
Tier 3 - once per combat, if you fall below 20% morale you are healed 25% morale
Tier 5 - 10% chance to add 1 fervour pip from spec bonus is increased to 20%
Tier 6 - bracing attack costs 1 less fervour and heals more morale
Tier 7 – while adamant is active your damage is increase for each 5% morale missing

Traits of Special Mention
tier 2 - +13/26/39/52/64 vitality
tier 3 - +5/10/15/20/25% second wind power restore
tier 5 – on every critical hit against you +10/15/20/25/30% melee damage for 8 seconds
tier 6 - +20/40/60/80/100% dire need healing

Berserker

Spec Bonuses
on every strike skill: 20% chance to add 5% to remorseless strike critical chance. Expires if out of combat for 9 seconds.

Significant Set Bonuses
Tier 1 - +3% damage, AND +ICPR per fervour pip
Tier 2 – on every strike skill critical add 1 fervour, on every hit -3% attack duration (max 15%) for 8 seconds
Tier 5 – after every kill, add 5 fervour
Tier 7 - blood rage also provides immunity to combat states, reduces power costs, increases resistances, and adds 5 to fervour

Traits of Special Mention
tier 1 - +5/10/15/20/25% wild attack damage, at max wild attack crits increase critical chance by 5% for 6 seconds.
Tier 2 - -2/4/6/8/10% attack duration
Tier 5 - +15/30% merciful strike health threshold to use
Tier 6 – after every kill restore 5/7/10% max morale

Deadly Storm

Spec Bonuses
on every blade skill: 20% chance to -20% attack duration for 20s

Significant Set Bonuses
Tier 1 – reduces power costs by 5% for each fervour pip
Tier 2 – the bleed of the rend skill stacks up to 5 times
Tier 5 – increases damage by 3% and tactical mitigation per fervour pip
Tier 6 – on every blade skill: 20% chance to add 1 fervour, and do 30% more damage

Traits of Special Mention
tier 1 - +13/26/39/52/64 might
tier 2 - +1/2/3/4/5 targets on AoE skills. At max rank swift strike becomes swift blade
tier 3 - +20/40/60% raging blade damage
tier 5 – on every blade skill 10/15/20% chance to restore 5% of max morale.


Skills

Skills not tied to trees

swift strike
wild attack
merciful strike
sprint
true heroics
blood rage
let fly
blade wall
horn of gondor
bracing attack
champion’s challenge
fear nothing
fight on
clobber
hamstring
feral strikes



Skill Changes

Battle frenzy:

after use you gain a fervour point every 3 secs for 45 secs
obtained in tier 1 of the deadly storm trait line


Merciful strike:

removes all fervour


Second wind:

no longer a PoT, gives a big boost to power
consumes all fervour, increased power per fervour consumed,
25 sec cooldown
obtained in tier 1 of the martial champion trait line


Horn of champions:

reduces enemy’s damage by 20% for 6s.
obtained in tier 2 of martial champion trait line


Dire need:

drains 30% power instead of 50%,
2 minute cooldown (legacy reduces to 1min)
traits can double morale healed.
obtained in tier 4 in martial champion trait line


Fight on:

restores 3% max morale every 2 secs for 20 secs.
3 min cooldown


Controlled burn:

2 minute cooldown
melee damage increased to 15%, duration reduced to 20secs.
obtained in tier 5 of the berserker trait line


Exchange of blows:

reflects 50% from ANY damage not just common damage.
Duration reduced to 15 seconds (from 45)
40 second cooldown
obtained as a set bonus in tier 4 of the deadly storm trait line


Raging blade(shing shing):

cost 3 fervour
obtained in tier 2 of deadly storm trait line


Battle acuity/great cleave:

rolled into one skill,
requires at least 5 fervour,
2 min cooldown
obtained in tier 4 of deadly storm trait line


ebbing ire:

simply reduces threat (does not transfer threat)
obtained in tier 2 of berserker trait line


remorseless strike:

obtained as a spec bonus in the berserker trait line


blade storm:

obtained as a spec bonus in the deadly storm trait line


rend:

bleed lasts for 10 seconds
also reduces target's armor value for 30 seconds. ***this might not be automatic***
obtained as a spec bonus in the deadly storm trait line


sudden defence:

40 second cooldown (legacy reduces to 25 sec cooldown)
obtained as a spec bonus in the martial champion trait line


adamant:

1 minute cooldown
obtained as a set bonus in tier 4 in the martial champion trait line


brutal strikes:

obtained in tier 1 in the berserker trait line


ferocious strikes:

obtained in tier 4 in the berserker trait line


true heroics:

no longer gives a morale bubble or any bonuses based on stances because there are no stances
changes based on spec
martial champion: 20 enemies force attack for 10 seconds, you get +15% attack duration for 12 seconds(you are slowed down)
berserker: 20 enemies +10% attack duration for 12 seconds, you get +10% critical hit chance for 12 seconds
deadly storm: 20 enemies -50% run speed for 12 seconds, you get +10% melee damage for 12 seconds



Skills Removed

Stances
Flurry (becomes passive in deadly storm trait line)
Seeking Blade
Battle Acuity (becomes trait)
Hedge
Savage Strikes


New Skills

Riposte:

quick melee attack usable after parry
can’t be B/P/E,
8s cooldown
obtained in tier 3 of martial champion trait line


Unbreakable:

for 30s every time you are hit your max morale increases by 2% for 12s as well as increased tactical mitigation
max +20% morale (ten stacks)
at maximum you can use another skill that damages up to 5 enemies around you
2 min cooldown.
obtained in tier 7 of martial champion trait line


Champion’s duel:

debuff on target -10% run speed AND -5% damage every 3 secs for 30s
buff on you +3% melee damage every 3 secs for 30s,
adds 1 to fervour
1 min cooldown.
obtained in tier 7 of the berserker trait line


Born for combat:

after you are hit ten times you can use this skill
AoE attack vs 10 targets
20 second cooldown
obtained as a set bonus in tier 7 of the deadly storm trait line


Fury of blades:

AoE, targets everyone in front
removes all fervour, damage increased by 30% for each fervour consumed
20s cooldown
obtained in tier 7 of the deadly storm trait line


Devastating strike:

melee skill adds 2 fervour
debuffs target +10% miss chance
12 second cooldown
obtained as a spec bonus in the berserker trait line


Legendary item legacies thanks to Gilean-EU for researching these and formatting.

Weapon Major
Name Min Max
Area of Effect Skill damage +1% +10%
Brutal Strikes damage +1% +15%
Critical Damage multiplier +5% +50%
Feral/Savage Strikes damage +1% +15%
Ferocious Strikes cooldown -1 -5
Relentless/Remorseless Strikes damage +1% +15%
Rend Bleed damage +3% +25%
Wild Attack damage +1% +15%

Weapon Minor
Name Min Max
Battle Frenzy cooldown -1 -20
Fear Nothing cooldown -1 -30
Hamstring duration +1 +10
Horn damage +1% +10%
Rend Armour Reduction +142 +204
Sprint duration +3 +30
Sudden Defence cooldown -1 -15
Targeted Melee Skills range +0.5 +1.7



Rune Major
Name Min Max
Blade Line AoE power cost -1% -10%
Blade Wall damage +1% +15%
Bracing Attack Heal +1% +15%
Champion's Horn stun duration +1 +5
Dire Need cooldown -4 -60
Ebbing Ire cooldown -4 -60
Strikes Line power cost -1% -10%
Swift Strike/Swift Blade power cost -2% -30%

Rune Minor
Name Min Max
Adamant / Invincible duration +1 +5
Champion Skill Bubble magnitude +1% +10%
Fight On duration +1 +10
Fight On pulses +1 +10
Fury of Blades damage from Fervour +0.01 +0.1
Merciful Strike Health Treshold +0.01 +0.1
Rend pulses +1 +9
Riposte damage +1% +15%


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